Portfolio: Shaun Martin
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I have earned a Bachelor of Science in Game Design from Full Sail University and graduated with Salutatorian honors. I aim to design experiences that engage players, encourage teamwork and help an audience of people learn problem solving skills, hand-eye coordination and faster reaction times. I also look to grow as an individual and further understand the craft of level and game design. I have been in game testing for 10+ years and the experience of how game development works is invaluable but I’m really looking forward to finding a team to help create games.
My portfolio consists of level design, story development and game design with a board game prototype.
Please use the links above to view the areas of work that have been
completed.
My portfolio consists of level design, story development and game design with a board game prototype.
Please use the links above to view the areas of work that have been
completed.
Unreal C++ and Blueprint Prototype Work
Latest Update: The Gauntlet Runner prototype (v.1.0) is available! Check out the video below or download and play the game from OneDrive!
Added networking support to the prototype, so multiple players can select and use RTS Units; each unit can only be controlled by one player. Abilities and health are networked, so death animations play on both host and clients. Prototype coming soon!
Added a Second controllable RTS Unit called the Rocketeer. The Rocketeer has line tracing for default guns, a bubble shield, a tracking bomb that uses pathfinding and homing missiles that can be shot at a location or other Unit. The player now also has the option to cancel abilities with the C key, the bubble shield and homing missiles can be canceled on the Rocketeer.
The RTS Player HUD is working! Each Unit has a health bar that will display when it's selected by the player as well as the ability icons are dynamic based on which Unit is selected. Each ability has a cooldown associated with it and the HUD updates properly to show remaining time before it can be activated again. Check it out!
This shows off what I'm calling the Speeder Unit after implementing the Gameplay Ability System, the Speeder now has the ability to speed boost around the map which limits it's ability to shoot. This also show the damage system in and working as the Unit will now be destroyed once their health reaches zero. Super exciting to see the foundation of the game coming together so well!
I'm currently working on a Real-Time Strategy prototype in the Unreal Engine, really excited to get the AI Perception system working along with using Behavior Trees to run the AI decision making. Check it out!
Next, I'll be working on implementing the gameplay ability system to start allowing players to activate abilities the RTS Unit have. (☞゚ヮ゚)☞